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The State of VRChat was user earned.

5 hr ago | By Engineerisaac | Log in to view page count Public

VRChat has professionalized and insulated its communication structure.



And frankly, the community earned some of the enshittification of the platform.

There was a time when VRChat staff felt accessible.

They talked to people. They interacted casually. They answered DMs. You would see them around communities and Discord servers. You could disagree with them, argue with them, ask questions, and still feel like there were actual people on the other side of the platform.

That kind of relationship is extraordinarily valuable.

It gives a community something that corporate communication cannot manufacture:

Familiarity.

You begin recognizing names. You understand personalities. You occasionally get context for why something happened. You can ask a question without submitting it through some formalized system and hoping that eventually somebody reads it.

Most importantly, there was a degree of trust that the conversation itself could simply remain a conversation.

Then portions of the community decided every interaction was evidence.



Every mistake became a callout.

Every disagreement became a controversy.

Conversations became screenshots.

DMs became receipts.

Individual employees became representatives of every decision the company had ever made.

Something somebody said casually could be removed from its original context, posted publicly, dissected by thousands of people, and transformed into evidence for whatever controversy happened to be occurring that week.

And when something went wrong with the platform, people increasingly stopped attacking the decision and started attacking the people behind it.

There is an important distinction between accountability and creating an environment where communicating openly with your users becomes an institutional liability.

Communities absolutely should criticize companies.

VRChat should receive criticism when it makes bad decisions. Developers should hear when something isn't working. People should be able to disagree strongly with the direction of a platform they have invested thousands of hours of their lives into.

But there is a difference between criticism and creating a culture where every human interaction carries the possibility of becoming tomorrow's public prosecution.

Because eventually the rational response from an organization is obvious:

Stop giving people access.



Eventually, you teach people not to talk to you.

You teach employees that answering a DM isn't worth it.

You teach developers that casually explaining something isn't worth it.

You teach community managers that being candid isn't worth it.

You teach the company that allowing employees to interact organically with users creates unnecessary risk.

And eventually somebody inside the organization asks the inevitable question:

"Why are we allowing employees to communicate this way at all?"


Then the walls go up.

Communication gets professionalized.

Statements get reviewed.

Employees become more careful about where they speak and what they say.

Informal conversations disappear.

Questions get routed through official systems.

Feedback goes into forms.

Responses become sanitized.

Everything becomes documented, controlled, repeatable, and safe.

The human relationship gets replaced by process.

And then the community looks around and asks:

"Why doesn't VRChat talk to us anymore?"

> "Why does everything feel corporate now?"

> "Why can't we just talk to the developers like we used to?"

> "Why does it feel like nobody is listening?"


Of course it does.



You cannot demand constant access to people while simultaneously making that access dangerous for them.



You cannot punish openness and then complain when you receive a corporate wall.

You cannot turn every conversation into potential evidence and then wonder why conversations stop happening.

You cannot repeatedly demonstrate that an employee's words may be screenshotted, stripped of context, broadcast publicly, and attached to their identity while expecting employees to continue speaking casually with you.

At some point, corporate insulation isn't mysterious.

It is risk management.

And unfortunately, once that transition happens, everyone loses something.

The reasonable community member loses access because of the unreasonable one.

The person asking an honest question gets the same sanitized response designed for the person hunting for a screenshot.

The developer who genuinely enjoys interacting with the community becomes another name behind an official account.

The community manager who once had the freedom to simply talk now has to think about whether every sentence could become tomorrow's controversy.

And the company slowly becomes the faceless corporate machine everyone claims they never wanted it to become.

Worse, this creates a feedback loop.

Less communication creates more suspicion.

> More suspicion creates more speculation.

> More speculation creates more outrage.

> More outrage makes informal communication even more dangerous.

> And that produces even less communication.


Eventually neither side recognizes how the relationship got this bad.

People will inevitably place all of the blame on VRChat because the corporation is the easiest thing to point toward.

And VRChat absolutely owns the decisions it makes.

But communities also shape the environments companies operate within.

If interacting openly with your community repeatedly results in employees being publicly targeted, embarrassed, investigated, harassed, or dragged into controversies, eventually the company is going to protect those employees and itself.

That protection looks exactly like what people now complain about.

Corporate communication.

Controlled channels.

Feedback systems.

Carefully written statements.

Distance.

Silence.

Insulation.

The community wanted accountability through callouts, outrage, public pressure, screenshots, and shame.

Accountability itself isn't the problem.

But when outrage becomes the default method of communication, eventually the other side stops communicating informally altogether.

And now we're living with that consequence.

VRChat feels colder.

It feels more corporate.

It feels more distant.

It feels like you're talking to a system instead of the people building the world around you.

Maybe that's because increasingly, you are.

The users helped earn the enshittification they now complain about.



When you make openness dangerous, don't be surprised when the doors eventually close.

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